Hi, I’m Stefan Ramson
programmer, researcher, game designer
- Working on
- Designing programming systems as a holistic intersection of notation, interface design, psychology, and ergonomics
- Interested in
- Live and exploratory programming, visual languages, alternative input methods, natural programming, AI assistants
- Being a
- PhD student, research assistant
- Currently at
- Software Architecture Group at the Hasso Plattner Institute, University of Potsdam, Germany
Selected Projects
Lively4
I co-created and maintain Lively4, a live, self-sustaining, and wiki-like web-based programming environment and application platform. Lively4 integrates the spirit of Squeak/Smalltalk with modern Web technologies.
Active Expressions
I developed Active Expressions, a reactive primitive that adds reactivity as a first-class citizen to state-of-the-art languages such as JavaScript, Python, or Smalltalk.
Selected Publications
MμSE: Supporting Exploration of Software-Hardware Interactions Through Examples
.
CHI, 2024.
Extensible Tooling for Reactive Programming Based on Active Expressions
.
JOT, 2024.
Broadening the View of Live Programmers
Editor’s Choice Award 2024 . Programming, 2024. Pronto: Prototyping a Prototyping Tool for Game Mechanic Prototyping . PPIG, 2023. Shortening Feedback Loops in a Live Game Development Environment . VL/HCC, 2021. Zone-based Layer Activation
Personal Favorite . COP, 2020. Proceedings of the 2020 Joint Workshop of the German Research Training Groups in Computer Science . Dagstuhl, 2020. Visual Design for a Tree-Oriented Projectional Editor . PX, 2020. An Exploratory Literature Study on Live-Tooling in the Game Industry . LIVE, 2019. Babylonian-style Programming . Programming, 2019. Exploratory and Live, Programming and Coding . Programming, 2019. Designing a Live Development Experience for Web-Components . PX, 2017. Living in Your Programming Environment . PX, 2017. Active Expressions: Basic Building Blocks for Reactive Programming . Programming, 2017.
Editor’s Choice Award 2024 . Programming, 2024. Pronto: Prototyping a Prototyping Tool for Game Mechanic Prototyping . PPIG, 2023. Shortening Feedback Loops in a Live Game Development Environment . VL/HCC, 2021. Zone-based Layer Activation
Personal Favorite . COP, 2020. Proceedings of the 2020 Joint Workshop of the German Research Training Groups in Computer Science . Dagstuhl, 2020. Visual Design for a Tree-Oriented Projectional Editor . PX, 2020. An Exploratory Literature Study on Live-Tooling in the Game Industry . LIVE, 2019. Babylonian-style Programming . Programming, 2019. Exploratory and Live, Programming and Coding . Programming, 2019. Designing a Live Development Experience for Web-Components . PX, 2017. Living in Your Programming Environment . PX, 2017. Active Expressions: Basic Building Blocks for Reactive Programming . Programming, 2017.
Communication
- GitHub
- Onsetsu
- [email protected]
- DBLP
- Profile
- ORCID
- 0000-0002-0913-1264